There are also recurring issues with the physics system, which sometimes decides that a twig or a small bump is cause enough to flip your entire car, sending it spiraling out of control into a brick wall. You can, however, take advantage of tracks that feature areas covered in water, as they cool your boost, allowing you to use it for longer periods of time.īoost can also be used to ram opponents off the road, though this is the most disappointing aspect to racing, particularly when compared to the takedown system of Burnout Paradise. As in previous games, you can't just hammer your boost all the way around a track use it for too long, and your vehicle overheats and explodes. Pulling a sharp hand-brake turn before an obstacle and then slamming on the boost is a great way to get out of tricky situations, as well as being immensely satisfying. Using your boost wisely plays a part too, and not just in straight sections. This is aided by the improved handling of vehicles, which is noticeably tighter than before, affording you the opportunity to make split-second decisions on the track. Knowing when a runaway train blocks off a path or when the jump you're about to hit is going to crumble beneath you is key to completing a race. These events make the tracks more varied than those in previous MotorStorm games. The amount of detail that has gone into each track means there's always something going on, whether it's a building collapsing, a helicopter crashing to the ground, or a few disgruntled locals throwing Molotov cocktails at you. A beautiful-looking mountain backdrop plays host to a barrage of planes that destroy an overhead bridge, catapulting oil tankers to the road below in a cacophony of fire and explosions. Buena Vista takes place on a beach overrun by tanks and helicopters that are shelling the mainland. There's more than city driving on offer too. On Coach Party, a falling plane demolishes a high-speed straight as it screeches overhead and crashes right in front of you just as you cross the finish line. The tall skyscrapers of The Mile High Club let you catch some serious air, but the real excitement kicks in when an earthquake hits, crumbling the road beneath you and toppling buildings to the ground just as you scrape past underneath. All are beautifully designed and feature a number of disaster moments that give each race a thrilling adrenaline rush. There are nine different race environments, on which 33 tracks are based that take different routes or feature different disasters. What makes Apocalypse even more exciting than most off-road games is that those paths may change during a race, with new ones created and old ones blocked off, making each track feel like a new experience every time you race it. The story isn't up to much, but the motion comics that tell it look great. The type of vehicle you're driving dictates the optimum path to take, and each circuit sports multiple routes to the finish line. New additions include superbikes, hot hatches, and supercars, all of which have their own strengths and weaknesses: bikes are nimble and can reach areas that larger vehicles can't, but they are easily wrecked, while supercars are fast, but their lightweight construction makes them an easy target for opponents to knock off course. However, this does mean you're given a great introduction to the various types of vehicles on offer, ranging from small dirt bikes and ATVs, through to gargantuan big rigs and monster trucks. You can't choose which vehicle to use for each race, so even if you're not a fan of superbikes, for example, you're stuck with them on certain circuits. There are also some restrictions imposed in Festival mode, which tie in with the story. The story is at best a means to an end: a premise for the destruction and a way to get you from race to race. Why a security team known as Dusklite is hunting you is never fully explained, and the racers' motivations remain a mystery, so you never empathise with them. Though the motion comics that tell the tale are visually impressive, with a gritty and detailed look, the story itself is shallow. It's during the tremors of that earthquake that racing takes place, with the story focusing on each racer's progress. Warnings of a massive earthquake have caused the city to be evacuated, leaving only a few stubborn inhabitants. You first play as Mash, a rookie racer who's stowed away on the festival's ship, en route to an abandoned city. They tell the story of three racers taking part in the MotorStorm festival: Mash, Tyler, and Big Dog. The premise behind the destruction is explained in Apocalypse's story-driven Festival mode, via a series of motion comics. Now Playing: MotorStorm: Apocalypse Video Review By clicking 'enter', you agree to GameSpot's
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